Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Thursday, March 12, 2009

More Critter Videos


Marsdog, a bubbly quadru-ped, I have to admit, actually moved backwards. I reversed the video. So, there, it's out.
I like Marsdog, it's one of the more harmless animated and physical creatures.

Hupfi III is a little less harmless. It tends to jump away to annoy neighbors or end up on empty parcels or stuck mid-air on the border to a no-object-entry land.
But worst so far has been the arm counterpart to Walkies II - it had been peacefully twitching for over a day before I happened to be present to see it, suddenly and without apparent provocation, take off towards the sky. Not to be seen to this day, despite several region restarts, a support ticket, a live chat session with someone who claimed an object with the name given did not exist in the region. Um, t's stil taking up prims in the prim-count, thank you very much.

Friday, March 6, 2009

Animation Goodness

Two new videos of Todd Borst's animation tool Puppeteer in action:
Mechanic Hand, a mechanic left hand with subtle animated finger movement.

And Walkies II, an animated sculpture in Second Life. being turned to physical it falls over and displays it's inability to get up again.

UPDATE: Patsy Linden just picked up Walkies II from the Mechatiki Skyloft where I have marooned it for now (until I need those 24 prims for renovation, bummer)! (And bought two hats, yay!)