Showing posts with label education. Show all posts
Showing posts with label education. Show all posts

Monday, May 4, 2009

E-ducators Welcome

SL resident Times Sands has published a 6 page article titled "A Technical Update on Second Life's Readiness for E-Learning", which is an informative look at where the technology stands today and what is still needed from an e-ducator's perspective.

It also contains a point to which I can attest to from first hand experience:

"... A reverse question is whether Second Life might be a useful venue for creating training content to be delivered in the real world? And the answer is a resounding Yes. Virtual films (called Machinima) are being made in Second Life faster and less expensively than would be possible in the real world (if they were even filmable in the real world at all)."
... Mechatiki Production's eager staff are ready to take your orders.

Monday, April 13, 2009

RL invades SL

... In a positive way.

Per accident (err, youtube's related video suggestions) I stumbled upon videos from the fine folks of UC Berkeley - they're doing some pretty cool stuff actually. On their grid of 40 Opensim servers and in SL.

Like Ortho-Mapping for example. In other words: mapping orthoimagery (aerial views, in this case of the earth) onto terrain.

Watch the videos below to get a bird's view of the Berkeley area:


From the text going with the second video:
Real-life geographic information is modeled at three levels, or scales of detail. The (1:42) Level 1 build mimics Google Earth with globe-type data at 1/42 scale. The (1:16) Level 2 build adds LiDAR first-return data to include the tops of every building and trees at 1/16 scale. The (1:3) Level 3 build is the best we can do, solid geometry 3D graphic primitives and real-world textures hand-tuned for optimal streaming at 1/3 scale.
"Mimicking" being a bit of an understatement in this case, ha! I can see Earth Grid fed with real time real life data before me already.