Saturday, May 23, 2009

Josh Ellingson exhibit


When I read the announcement a few days ago on (the non-SL related blog) Suicide Bots that Josh Ellingson, the artist that had designed the Robogames 2008 poster, would have his first exhibit in SL at the Museum of Robots, I got all excited because the art on the poster was impressive. And indeed Josh - or Grover Zelin in SL - did deliver.
Highly recommended!

Photos on my Flickr: http://www.flickr.com/photos/shifzr/tags/joshellingson/

Wednesday, May 20, 2009

Give us a Phone Call in Second Life

Today Linden Labs announced a new product in limited beta: phone calls from the real world into the Metaverse. Historic indeed:

"This marks the first time a Resident will be able to communicate with a non-Second Life user within Second Life. The service goes into a limited Beta trial today and will launch as a full offering in Q3."
At least for now, if you are not in the US or GB long distance rates will apply, since the number to call is composed of any one of a list of now 8 US and one London phone number followed by an individual "access code".

So to call our avatar Magggnnus Woodget dial any of these numbers:

Boston +1 617-861-0749
Chicago +1 312-348-3694
Dallas +1 972-813-0067
Los Angeles +1 213-271-2575
New York +1 212-660-9951
Philadelphia +1 215-475-5291
San Francisco +1 415-490-9443
Washington D.C. +1 202-629-9859
London, UK +44 20-7100-5624

followed by the "access code" 128033. If you are in San Francisco for example you would dial 490-9443 128033 ...

Of course I would have to have voice turned on to take the call I suppose, but I actually have started to experiment with it (the feedback noises were terrible).

Here is the announcement on the SL blog and this link leads to the access code dispensary.

Saturday, May 16, 2009

Brooklyn is Watching - Art

Brooklyn is watching is a mixed reality exhibit taking place in a gallery in Brooklyn and simultaneously in SL, where the visitors in Brooklyn can see into SL, not vice versa.

Since the exhibit invites anyone to contribute some art and document it, I obliged and gave Brooklyn a family of Marsdogs to watch:

They should be there for a few days before they get returned, unless of course they propel themselves through the air over the parcel's borders at some point, which sounds not unlikely since they are physical and animated at the same time.

Friday, May 15, 2009

XStreet Login Change - not so gret akshuly

This one has a pre-quel. A while ago on the XStreet marketplace webpage, the login cookie suddenly expired in a very short time-span. Something in the background had changed and this little detail was not considered. Which caused an uproar amongst users that were - like me - used to keeping open one or more tabs in their browser with the XStreet page on it, frequently checking it, be it for new forum posts, traffic or products. Logging in every time you want to refresh a page can be a major pain in the ass and actually get me to not use a page so often anymore. Happened so in this case, I changed my behaviour to only checking the page once or twice daily for the period of time XStreets new owners - Linden Labs - took to decide to fix this.

Now back to present time: this monday May 11th another change to the login occured. Now everyone with an SL account can login to XStreet with their SL login. Everybody has to use their SL login now to get into the XStreet page.

And now it comes. The cookie again expires in a very short period of time. Five days counting, two Jiras and several threads on the XStreet Forums and no fix in sight - so now it's a feature. Nice Job.

Vote:
https://jira.secondlife.com/browse/WEB-1095
https://jira.secondlife.com/browse/WEB-1099

And just for giggles here is the traffic for my items on XStreet for the last month:

(With all SL residents suddenly having XStreet accounts and this being advertised you would expect and influx of new eyes in the last few days, no?)

Monday, May 4, 2009

Give someone the swineflu ... (T-Shirt)

Thanks to Robin Wood's free T-Shirt template (and the CDC's generous image service) Mechatiki Research is now able to offer the Dollarbie H1N1 T-Shirt with the popular 2009 swineflu virus on it. Get it on XStreet or pick it up inworld at Mechakitty Design.
Also new: the charcoal Mechatiki T-Shirt. Available on XStreet (1L$, so it is gift-able) as well as inworld at Mechatiki Space landing point (0L$).

E-ducators Welcome

SL resident Times Sands has published a 6 page article titled "A Technical Update on Second Life's Readiness for E-Learning", which is an informative look at where the technology stands today and what is still needed from an e-ducator's perspective.

It also contains a point to which I can attest to from first hand experience:

"... A reverse question is whether Second Life might be a useful venue for creating training content to be delivered in the real world? And the answer is a resounding Yes. Virtual films (called Machinima) are being made in Second Life faster and less expensively than would be possible in the real world (if they were even filmable in the real world at all)."
... Mechatiki Production's eager staff are ready to take your orders.

Friday, April 24, 2009

New Sculptures

"Fat Man" and "Senor Cohones", the latter actually an intermediate stage of the other, which I decided to conserve as a sculpture of it's own, you will notice the identical leg positioning.

Both can be admired and purchased at Mechatiki Skyloft, which has seen a little re-decorating lately, a new wall here, a shiny new lamp there - come to see it today! While you're there grab one of the delicious free drinks, grab a glass of wine from the table or use ye goode olde Kybernetic Martini Assembling Contraption ... and at the bar you'll find some useful paraphernalia if you seek to equip your own home bar - a shaker, lime, olives ... or the bar itself.

Friday, April 17, 2009

Purely Senseless Technology

Product Anouncement:

Two new useless items from the Mechatiki workbenches (one you can at least sit on) - the Bulbus Apparatus and the Operator Armchair were launched onto the Second Life market place.

Regard the videos below or have a look at both contraptions at Mechatiki Skyloft!

Bulbus Apparatus on XStreetSL.

Operator Armchair on XStreetSL.

Monday, April 13, 2009

RL invades SL

... In a positive way.

Per accident (err, youtube's related video suggestions) I stumbled upon videos from the fine folks of UC Berkeley - they're doing some pretty cool stuff actually. On their grid of 40 Opensim servers and in SL.

Like Ortho-Mapping for example. In other words: mapping orthoimagery (aerial views, in this case of the earth) onto terrain.

Watch the videos below to get a bird's view of the Berkeley area:


From the text going with the second video:
Real-life geographic information is modeled at three levels, or scales of detail. The (1:42) Level 1 build mimics Google Earth with globe-type data at 1/42 scale. The (1:16) Level 2 build adds LiDAR first-return data to include the tops of every building and trees at 1/16 scale. The (1:3) Level 3 build is the best we can do, solid geometry 3D graphic primitives and real-world textures hand-tuned for optimal streaming at 1/3 scale.
"Mimicking" being a bit of an understatement in this case, ha! I can see Earth Grid fed with real time real life data before me already.

Saturday, April 11, 2009

Teh Sikrit Lab

... is how I affectionately call my offline Opensim region, which despite it's limitations and quirks I have installed to do some prim tinkering for import to Second Life.

After all it has it's merits when it comes to building - no lag! No expenses for texture uploads. And of course the sheer unlimited amount of prims available (45000 per region). Which means after a week I have still some left for more achievements such as the Office Chair Xccutive or this Tower PC.

Click here to view Flickr Set.

Thursday, April 2, 2009

Standalone SL for Corporations coming soonish

LL have announced "Second Life Behind a Firewall", SL server software for solvent corporate customers to run on their own hardware:

"Today, we’re pleased to share that the stand-alone version of Second Life solution is currently in the alpha phase. We have nine alpha installations in the field at organizations such as IBM, Naval Undersea Warfare Center (NUWC), New Media Consortium (NMC), Intel, and Northrop Grumman. And, we’re planning to go into a limited closed beta phase this summer with general availability later this year."
Certainly a step towards a broader acceptance of the platform in RL business environments - I can see corporations starting to use SL worlds for internal collaboration etc. more readily when their own sysops are to blame for downtimes.

Wednesday, April 1, 2009

Next SL Viewer Release to bring major progress

Besides facilitating the new adult content policy LL announced recently (which is also the reason this release will be out later than anticipated) the next release of the official client will incorporate features like shadows, flexi prims and bulk permission editing!

Boy Lane, developer of the alternative Cool Viewer, divulged on the forums along with posting a link to his pre-alpha Shadow Viewer 1.23 release:

"... It is purely meant as an early preview, perhaps to take some nice snapshots, and play around, but it is not meant for any serious work. It is something pre-alpha, it will crash. ...

Included features are:
Bulk permission editing (part of official 1.23 to come)
Enhanced building tools (part of official 1.23 to come)
Flexible Sculpties
Double click to wear attachments
Large Prims (only for Opensim grids)
Maximized Network Bandwidth
MUPose Style
Worn Inventory Tab
Teleport History
...and a number of more goodies and (hopefully) stability fixes. Too many to mention here ..."

Yummy.

Monday, March 30, 2009

Wireframe

Tinkering with settings and controls is always a good idea! *laughs* Well, often enough it actually IS. 

I'm not quite sure when the wireframe rendering option (in the Advanced menu, activated by Ctrl+Alt+D) will be useful ... but now I know it is there:

Makes for a nice retro 80s look, doesn't it? 

Saturday, March 21, 2009

Siriwhatwasthat?

A new name popped up on my new-worlds-radar: Sirikata.

"Sirikata is an BSD licensed open source platform for virtual worlds. We aim to provide a set of libraries and protocols which can be used to deploy a virtual world, as well as fully featured sample implementations of services for hosting and deploying these worlds."


When I looked around on their site and subcribed to one of their lists, I recognized a name among the subscribers - Kyle Machulis of teledildonic fame and ex-LL-employee, who I had met 2007 at a dorkbotSF at San Francisco's Porn Palace where he presented some of his dildonic equipment, while I was there helping present the Mind Reading Martini Maker.

Says Kyle about Sirikata: "Turns out the sortof-project manager of sirikata was an ex-coworker from Linden, and contacted me about it. I've pretty much just been lurking on the list, haven't had much time to interact, but I've got high hopes for the platform, as there were lots of things I wanted to do at Linden/SL that never happened."

All I want to add is that listening to artist Chris Platz in that video above makes me feel like I spend my days playing in the sandbox. .. Wait, that can be a good thing actually!

Friday, March 13, 2009

Shamrock Hunt at Jabberwocky

I am happy to announce Mechatiki Research are participating in this year's St. Patrick's Shamrock Hunt at Jabberwocky (March 14-17)!

We wrapped the non-animated version of our new mechanic left hand prosthesis in one of Ona Ra's beautiful sculpty shamrocks and set them for 1L. And then I carefully hid it near our local outlet (for spoiler click image above to visit flickr).

Make sure to continue the search after picking up our hand - additionally to the many high quality items that will be provided, there will be a cash prize in one of the shamrocks that are hidden around the market place.

Thursday, March 12, 2009

Filth Is Here To Stay

- but it's going to be segregated.
NWN's Hamlet sums up the just-announced Upcoming Changes for Adult Content like this: "In summary, content designated as "Adult" will be forced off the main continents, and resettled in a Linden-managed "Adult Continent"."

"There’s obviously a lot to discuss, " Linden Labs are aware, so they opened a total of 5 (five!) forum threads for residentsto discuss this mother of all policy changes.
This is also the first time in a long while that we hear of Age Verification again, which is mentioned as ONE of several means to ensure that prude residents (who still have all to be over 18) don't encounter things too exciting for them.

It will be interesting to watch A) the uproar of panicking residents jumping to conclusions B) how in the end the classification of content will actually be done. And of course the handling of moving residents and businesses onto a yet to be created (and named) continent.

More Critter Videos


Marsdog, a bubbly quadru-ped, I have to admit, actually moved backwards. I reversed the video. So, there, it's out.
I like Marsdog, it's one of the more harmless animated and physical creatures.

Hupfi III is a little less harmless. It tends to jump away to annoy neighbors or end up on empty parcels or stuck mid-air on the border to a no-object-entry land.
But worst so far has been the arm counterpart to Walkies II - it had been peacefully twitching for over a day before I happened to be present to see it, suddenly and without apparent provocation, take off towards the sky. Not to be seen to this day, despite several region restarts, a support ticket, a live chat session with someone who claimed an object with the name given did not exist in the region. Um, t's stil taking up prims in the prim-count, thank you very much.

Friday, March 6, 2009

Animation Goodness

Two new videos of Todd Borst's animation tool Puppeteer in action:
Mechanic Hand, a mechanic left hand with subtle animated finger movement.

And Walkies II, an animated sculpture in Second Life. being turned to physical it falls over and displays it's inability to get up again.

UPDATE: Patsy Linden just picked up Walkies II from the Mechatiki Skyloft where I have marooned it for now (until I need those 24 prims for renovation, bummer)! (And bought two hats, yay!)

Sunday, March 1, 2009

BOO: Ghost Prims


It all started with the realization that the glassware sculpties I had turned to flexi were displayed as flexi non-sculpt prims in the regular viewer. (I had left them that way thinking that in the regular client they would show as regular, non-flexi sculpts as usual.)
In the edit window I noticed the flexi option not greyed out so I un-checked it right away on a few prims - and now the fact that they vanished from my view at that point didn't bother me, because I was editing from a distance and prims often are not visible from a distance.
Only after I had changed a couple glasses to ghosted prims I realized what I had done! The prims were still "there" but invisible, for any avatar and any viewer. They were accounted for in the land's prim count, and one bumped into them. But they were also not selectable, so they were not just normally invisible but ... ghosted.
... So off I sent a support ticket requesting a region restart.
Which didn't help.
It took me a few days to come up with a way to remove those prims: I logged in with the non-graphical SL client metabolt ... which has a feature showing a list of all objects nearby - this way I could find the items turned ghost and remove them. Phew!
I closed the re-opened support ticket, sharing my solution, LL didn't have any further ideas to help me anyway it seemed.

Wednesday, February 25, 2009

Flexi Sculpts: Video

I tried the Imprudence viewer mentioned in this post and turned the Mechatiki glassware department to jelly:

On some sculpts the rendering quality decreases wildly after flexi is turned on, but I have confirmed I'm strongly looking forward to having this as a standard feature.

Tuesday, February 24, 2009

3D Photoshop which the users live inside.

"Essentially, Second Life is a 3D version of Photoshop which the users live inside."

Best one-sentence characterisation of Second Life ever. By Hamlet Au in NewWorldNotes, where he discusses Second Life After The Hype, and the Future of SL Media Coverage.

Here's my pic of the day:

(me standing on version 0.2 of Creature)

Monday, February 23, 2009

New Viewer brings Flexible Sculpts!

Flexi Sculpts, here they come ... a patch that was recently publicised on the Jira enabled early adopters with the appropriate skills to compile their own viewer to experience flexible sculpted prims - Now Imprudence came out with a ready-to-run client for us ordinary builder folks to be able to play with flexi sculpts too!

Download

"Note that this viewer is NOT OFFICIALLY SUPPORTED. It’s just for testing/fun, so if you crash, well, you crash. Don’t expect this feature in Imprudence until the performance issues can be sorted out.

Sunday, February 22, 2009

Tinkering


I can see a multi-functional creature growing there ...

After a ladder, a table and a computer monitor this organic structure was a nice conclusion of a tinkering sunday!

Friday, February 20, 2009

Need a Flatscreen?


... For your 2nd office or living room? Then be quick and reply to this Plurk (within the next 24h or so)! 

I'm giving away this ~33prim rolling flatscreen plus test pattern texture to use as media texture in land settings to anyone who says they'd like one in a reply on Plurk. (If you tell me three reasons why you don't want to open a Plurk account in a reply on this blog, I'll send you one too.)

Is Land too expensive in Second Life?


... The monthly tiered fees to Linden Labs, that is, I am not going to go into any land market discussion ...

Considering that SL is a unique service (all the open source clones don't offer anything near the quality of SL in any respect and in that light land-prices have to be considered even more expensive in alternative grids) the answer is clearly no, otherwise the demand would not hold up in the way it does.

But what about the creator's perspective? Once you got used to detailed building - maybe fell addicted when playing around in a standalone Opensim, where prim count doesn't play ANY role at all ... it's hard to keep up with land purchases if one wants to make and use prim intensive creations in THE main grid.

Since my new installation of standalone OS isn't running as desired anyway, I was going through a bit of a prim turkey, so the fresh construction site mentioned in my last post comes as a welcome opportunity to tinker with some stuffs I hope Pinkpink is going to find useful and/or inspiring in her efforts. ... I am not so sure about that 300 prim truss I built today though ... But it turns out to be easy to prove to her that 1/8th of a sim is NOT actually really BIG for a project like a gallery ... some truss here, some fish there, and half the prims are a gone. LOL? or WTF?

While not surprising me in itself, it still reminds me of my own chronic shortage on prim allowance and also brings to mind Ann Otoole's blog-post in which she compares SL to RL costs. 

So, do I wish monthly land fees would be lowered? YES? But do I also want LL to invest in modern servers and other infrastructure that will keep the grid running and improve on it? Um, yes too! That means I cannot answer my question "Is Land too expensive in Second Life?" myself ... I politely pass it on to Linden Labs then ...

Wednesday, February 18, 2009

Mainland Routine

Today I came across a classic example of the landcutting and extortion that was addressed in a recent Linden Lab policy update ...
In a first step in the development of a video gallery of sorts for the russian RL gallery Cyland, Pinkpink Sorbet was about to buy a ca. 1/8sim parcel in Chronocules, when I incidentally discovered a 16sqm parcel hiding on the map under a for sale icon (which I have kinda always on) in the few seconds the map was loading and the icon not yet displaying. Over this 16sqm parcel was hovering a rotating for sale sign, which was reported for visual spam and promptly removed by LL within hours and which Pinkpink had originally thought was for the >8000sqm parcel.
Remains the fact the parcel is set for sale for a whopping 7.500L$, and that the owner has banlines up which hinders passage up to 50m altitude!
It will be interesting to see how this works out and how the policy update will affect this particular parcel ...
Updates on the Cyland project will be posted as it progresses.

Tuesday, February 17, 2009

Quoted for Truth: Laws of SL

Crap Mariner plurked a link to Prad Prathivi's blog post Sod's (Murphy’s) Laws of Second Life ...
which begins:
"1. When scripting, pretend it was *supposed* to do that.
2. Nothing you’ll make in Second Life is fool-proof, because they’re your only target audience."

and continues with gems like
"8. If you think nothing can go wrong, you’re a noob."
and
"12. Tell an avatar that there are over 75,000 people on SL concurrently, and they’ll believe you. Tell an avatar that a wall is phantom, and they’ll have to walk through it just to be sure."
or
"13. An error in a product you make will not become evident until you’ve started selling it in your store."

... I'm sure you'll find some you can relate to too ;)

EDITed to add a law that frequently mocks me: "Your prim allowance is always too low, no matter how often you add parcels of land to raise it."

I can has tier raise?

Sunday, February 15, 2009

Historic Documentation pulled from Youtube

A documentation video about the world's first virtual strike, held by IBM workers around the globe inside Second Life, has been pulled from youtube citing copyright claims - "This video is no longer available due to a copyright claim by WMG."

This is another sad brick in the wall the music industry is building between them and their customers.

You can spot a few seconds of the video, played in the background in the video I embedded in this post. (EDIT: actually only like one screenshot, the longer sequence I remembered is obviously hidden in one of the clips that one is the trailer for)

Wednesday, February 4, 2009

Shadows over Second Life

Yesterday I finally tried out Kirsten Lee's shadow viewer SD5-R1, which I had downloaded just shortly before Kirsten decided to pull all her viewers from the public.

After installing the viewer there are a few settings to check in the advanced debug menu ... and then, if one is lucky, there are rendered shadows, and little side-effects. In my case there was a certain unnatural glow that hurt the eye, which makes this viewer not the standard choice.
But as you can see in the video above (focus on the large cocktail glass!), the shadows cast are indeed amazing.

Sunday, February 1, 2009

SALT HUD FTW!

Don't ask what SALT stands for, don't ask where I overheard or read that it was a convenient ressource for megaprims of any size ... All I can tell you is it is a HUD attachment that is miraculously able to find and deliver almost all conceivable dimensions of over-sized prims - and if the exact dimension isn't in the repository you are presented with a list of similarly dimensioned prims to choose from.

As you can see in the image above I found the right mega-prim to finally support the Skyloft and thus prevent it from magically floating at 250m altitude. (Roboexotica office got also anchored to it.) Even if this may still not be physically convincing, I consider it a psychologically useful grounding ... The platforms up there are no longer "hidden somewhere in the sky" but "at the other end of that pole, beyond the clouds". Or whatever.

Get SALT HUD for free here.