A short video of the Mechatiki Public Lab at the Second Life 6th Birthday Exhibit.
Sunday, June 28, 2009
"The Future of Virtual Worlds"
On our parcel in the "SL6B Polaris" region, which occupies the south-east corner of the cluster of SL6B regions, we released several species of kinetic creatures in an open-air experiment.
After almost a week of studying their behaviour we are able to present some preliminary findings:
- Hupfi: a creature that has been witnessed to show lively movement in a confined space (http://www.youtube.com/watch?v=WxyusJnl92g), has been a lot calmer in the open environment, only occasionally escaping the no-roof container and barely winding up immobilized at the parcel border.
- Pet Creatures: bred from the ordinary Marsdog this creature's escapist behaviour seems to be directly proportional with it's size. The largest specimen had to be brought back in from the parcel border most often, while the two smallest individuals have been moving around inside the parcel all the time.
- Flag Creature: the reliable "foot soldier" among our creatures behaved very much like expected. moving along slowly but steadily, covering a lot of ground. Has wound up on parcel border only once so far (involvment of avatar interaction can not be excluded).
- Right Arm: this one had the most curious expectancy attached, for when released for the one and only time before this current experiment, it took off towards the sky at one point, never to return. Has not happened here so far happily/sadly (?).
- Walkies II: demonstrated calculable behaviour by calmly creeping along the ground, helplessly twitching and thrusting.
Visit until June 29: slurl.com/secondlife/SL6B Polaris/148/44/2
Thursday, June 18, 2009
SL6B Upcoming
We are currently preparing the the proper fencing to keep the chance of escaping creatures at a reasonable minimum.
At the exact opening of the events we will release various live kinetic creatures on our parcel and watch what they are up to for the next week! (Inviting you - the public - to interact with them.)
Here's the SLUrl already, though I don't think the public can access the sim before June 23rd ..
... There will also be free drinks.
Monday, May 25, 2009
Brooklyn is Watching Podcast #60
Recurring readers may remember I mentioned that I had exposed a family of kinetic Marsdog sculptures to the visitors in SL as well as RL of Brooklyn is Watching - an interworld art project interfacing a Second Life sim with a gallery in Brooklyn.
Last weekend it was kindly discussed in the weekly podcast - click here to listen to it.
This was a really, really interesting listen for me , for more than one reason. Firstly my art was being discussed by people I had never met in either world - interesting, but a situation that can easily occur in real life too. So taking into account that the few lines of info I had provided on the brooklyiniswatching website were disregarded I thought my work scored pretty good - the four debaters at first didn't know what to think of or do with the objects, and yet they were discussing one of the larger ones (I suppose from listening to the podcast) in it's seeming stasis, lying on the back, gradually finding out about the tounge-sticking and feet moving, ending up learning about the physical character of the sculpture through collision. I regard the discussion a win for my art in that it seemed be able to make four guys talk about it quite intelligently about it for several minutes without saying it sucked big time - on the contrary it seems to have invited interaction.
To me the discussion had a special twist and was particularily interesting because one of the panelists apparently wasn't familiar too much with SL itself, so his reaction to Second Life art was not filtered through the lenses of limitations seasoned users are aware of and generally was to be expected to approach the works with a more intuitive attitude than someone who has internalized the workings of the UI.
While I have never met any of the illustrious round I have already had time to google the two non-regulars ... and the one I suspect must be the SL noob, Jason Robert Bell, is not only author of a caveman-robot comic, but he is also selling what I have just ordered as a first gift for little Emma Danger over the pond: a little plush Caveman Robot!
All in all the podcast has made me curious for more, Brooklyn is Watching is definitely a project to watch for some serious world connecting art discourse. Follow this SLUrl to visit the inworld location: http://slurl.com/secondlife/Popcha/72/140/27.
Saturday, May 23, 2009
Josh Ellingson exhibit
When I read the announcement a few days ago on (the non-SL related blog) Suicide Bots that Josh Ellingson, the artist that had designed the Robogames 2008 poster, would have his first exhibit in SL at the Museum of Robots, I got all excited because the art on the poster was impressive. And indeed Josh - or Grover Zelin in SL - did deliver.
Highly recommended!
Photos on my Flickr: http://www.flickr.com/photos/shifzr/tags/joshellingson/
Wednesday, May 20, 2009
Give us a Phone Call in Second Life
Today Linden Labs announced a new product in limited beta: phone calls from the real world into the Metaverse. Historic indeed:
"This marks the first time a Resident will be able to communicate with a non-Second Life user within Second Life. The service goes into a limited Beta trial today and will launch as a full offering in Q3."At least for now, if you are not in the US or GB long distance rates will apply, since the number to call is composed of any one of a list of now 8 US and one London phone number followed by an individual "access code".
So to call our avatar Magggnnus Woodget dial any of these numbers:
Boston +1 617-861-0749
Chicago +1 312-348-3694
Dallas +1 972-813-0067
Los Angeles +1 213-271-2575
New York +1 212-660-9951
Philadelphia +1 215-475-5291
San Francisco +1 415-490-9443
Washington D.C. +1 202-629-9859
London, UK +44 20-7100-5624
followed by the "access code" 128033. If you are in San Francisco for example you would dial 490-9443 128033 ...
Of course I would have to have voice turned on to take the call I suppose, but I actually have started to experiment with it (the feedback noises were terrible).
Here is the announcement on the SL blog and this link leads to the access code dispensary.
Saturday, May 16, 2009
Brooklyn is Watching - Art
Brooklyn is watching is a mixed reality exhibit taking place in a gallery in Brooklyn and simultaneously in SL, where the visitors in Brooklyn can see into SL, not vice versa.
Since the exhibit invites anyone to contribute some art and document it, I obliged and gave Brooklyn a family of Marsdogs to watch:
They should be there for a few days before they get returned, unless of course they propel themselves through the air over the parcel's borders at some point, which sounds not unlikely since they are physical and animated at the same time.
Friday, May 15, 2009
XStreet Login Change - not so gret akshuly
This one has a pre-quel. A while ago on the XStreet marketplace webpage, the login cookie suddenly expired in a very short time-span. Something in the background had changed and this little detail was not considered. Which caused an uproar amongst users that were - like me - used to keeping open one or more tabs in their browser with the XStreet page on it, frequently checking it, be it for new forum posts, traffic or products. Logging in every time you want to refresh a page can be a major pain in the ass and actually get me to not use a page so often anymore. Happened so in this case, I changed my behaviour to only checking the page once or twice daily for the period of time XStreets new owners - Linden Labs - took to decide to fix this.
Now back to present time: this monday May 11th another change to the login occured. Now everyone with an SL account can login to XStreet with their SL login. Everybody has to use their SL login now to get into the XStreet page.
And now it comes. The cookie again expires in a very short period of time. Five days counting, two Jiras and several threads on the XStreet Forums and no fix in sight - so now it's a feature. Nice Job.
Vote:
https://jira.secondlife.com/browse/WEB-1095
https://jira.secondlife.com/browse/WEB-1099
And just for giggles here is the traffic for my items on XStreet for the last month:
(With all SL residents suddenly having XStreet accounts and this being advertised you would expect and influx of new eyes in the last few days, no?)
Monday, May 4, 2009
Give someone the swineflu ... (T-Shirt)
Also new: the charcoal Mechatiki T-Shirt. Available on XStreet (1L$, so it is gift-able) as well as inworld at Mechatiki Space landing point (0L$).
E-ducators Welcome
SL resident Times Sands has published a 6 page article titled "A Technical Update on Second Life's Readiness for E-Learning", which is an informative look at where the technology stands today and what is still needed from an e-ducator's perspective.
It also contains a point to which I can attest to from first hand experience:
"... A reverse question is whether Second Life might be a useful venue for creating training content to be delivered in the real world? And the answer is a resounding Yes. Virtual films (called Machinima) are being made in Second Life faster and less expensively than would be possible in the real world (if they were even filmable in the real world at all)."... Mechatiki Production's eager staff are ready to take your orders.
Friday, April 24, 2009
New Sculptures
"Fat Man" and "Senor Cohones", the latter actually an intermediate stage of the other, which I decided to conserve as a sculpture of it's own, you will notice the identical leg positioning.
Both can be admired and purchased at Mechatiki Skyloft, which has seen a little re-decorating lately, a new wall here, a shiny new lamp there - come to see it today! While you're there grab one of the delicious free drinks, grab a glass of wine from the table or use ye goode olde Kybernetic Martini Assembling Contraption ... and at the bar you'll find some useful paraphernalia if you seek to equip your own home bar - a shaker, lime, olives ... or the bar itself.
Friday, April 17, 2009
Purely Senseless Technology
Two new useless items from the Mechatiki workbenches (one you can at least sit on) - the Bulbus Apparatus and the Operator Armchair were launched onto the Second Life market place.
Regard the videos below or have a look at both contraptions at Mechatiki Skyloft!
Monday, April 13, 2009
RL invades SL
Per accident (err, youtube's related video suggestions) I stumbled upon videos from the fine folks of UC Berkeley - they're doing some pretty cool stuff actually. On their grid of 40 Opensim servers and in SL.
Like Ortho-Mapping for example. In other words: mapping orthoimagery (aerial views, in this case of the earth) onto terrain.
Watch the videos below to get a bird's view of the Berkeley area:
From the text going with the second video:
Real-life geographic information is modeled at three levels, or scales of detail. The (1:42) Level 1 build mimics Google Earth with globe-type data at 1/42 scale. The (1:16) Level 2 build adds LiDAR first-return data to include the tops of every building and trees at 1/16 scale. The (1:3) Level 3 build is the best we can do, solid geometry 3D graphic primitives and real-world textures hand-tuned for optimal streaming at 1/3 scale."Mimicking" being a bit of an understatement in this case, ha! I can see Earth Grid fed with real time real life data before me already.
Saturday, April 11, 2009
Teh Sikrit Lab
... is how I affectionately call my offline Opensim region, which despite it's limitations and quirks I have installed to do some prim tinkering for import to Second Life.
After all it has it's merits when it comes to building - no lag! No expenses for texture uploads. And of course the sheer unlimited amount of prims available (45000 per region). Which means after a week I have still some left for more achievements such as the Office Chair Xccutive or this Tower PC.
Thursday, April 2, 2009
Standalone SL for Corporations coming soonish
LL have announced "Second Life Behind a Firewall", SL server software for solvent corporate customers to run on their own hardware:
"Today, we’re pleased to share that the stand-alone version of Second Life solution is currently in the alpha phase. We have nine alpha installations in the field at organizations such as IBM, Naval Undersea Warfare Center (NUWC), New Media Consortium (NMC), Intel, and Northrop Grumman. And, we’re planning to go into a limited closed beta phase this summer with general availability later this year."Certainly a step towards a broader acceptance of the platform in RL business environments - I can see corporations starting to use SL worlds for internal collaboration etc. more readily when their own sysops are to blame for downtimes.
Wednesday, April 1, 2009
Next SL Viewer Release to bring major progress
Besides facilitating the new adult content policy LL announced recently (which is also the reason this release will be out later than anticipated) the next release of the official client will incorporate features like shadows, flexi prims and bulk permission editing!
Boy Lane, developer of the alternative Cool Viewer, divulged on the forums along with posting a link to his pre-alpha Shadow Viewer 1.23 release:
"... It is purely meant as an early preview, perhaps to take some nice snapshots, and play around, but it is not meant for any serious work. It is something pre-alpha, it will crash. ...
Included features are:
Bulk permission editing (part of official 1.23 to come)
Enhanced building tools (part of official 1.23 to come)
Flexible Sculpties
Double click to wear attachments
Large Prims (only for Opensim grids)
Maximized Network Bandwidth
MUPose Style
Worn Inventory Tab
Teleport History
...and a number of more goodies and (hopefully) stability fixes. Too many to mention here ..."
Yummy.
Monday, March 30, 2009
Wireframe
Tinkering with settings and controls is always a good idea! *laughs* Well, often enough it actually IS.
I'm not quite sure when the wireframe rendering option (in the Advanced menu, activated by Ctrl+Alt+D) will be useful ... but now I know it is there:
Makes for a nice retro 80s look, doesn't it?
Saturday, March 21, 2009
Siriwhatwasthat?
A new name popped up on my new-worlds-radar: Sirikata.
"Sirikata is an BSD licensed open source platform for virtual worlds. We aim to provide a set of libraries and protocols which can be used to deploy a virtual world, as well as fully featured sample implementations of services for hosting and deploying these worlds."
When I looked around on their site and subcribed to one of their lists, I recognized a name among the subscribers - Kyle Machulis of teledildonic fame and ex-LL-employee, who I had met 2007 at a dorkbotSF at San Francisco's Porn Palace where he presented some of his dildonic equipment, while I was there helping present the Mind Reading Martini Maker.
Says Kyle about Sirikata: "Turns out the sortof-project manager of sirikata was an ex-coworker from Linden, and contacted me about it. I've pretty much just been lurking on the list, haven't had much time to interact, but I've got high hopes for the platform, as there were lots of things I wanted to do at Linden/SL that never happened."
All I want to add is that listening to artist Chris Platz in that video above makes me feel like I spend my days playing in the sandbox. .. Wait, that can be a good thing actually!
Friday, March 13, 2009
Shamrock Hunt at Jabberwocky
I am happy to announce Mechatiki Research are participating in this year's St. Patrick's Shamrock Hunt at Jabberwocky (March 14-17)!
We wrapped the non-animated version of our new mechanic left hand prosthesis in one of Ona Ra's beautiful sculpty shamrocks and set them for 1L. And then I carefully hid it near our local outlet (for spoiler click image above to visit flickr).
Make sure to continue the search after picking up our hand - additionally to the many high quality items that will be provided, there will be a cash prize in one of the shamrocks that are hidden around the market place.
Thursday, March 12, 2009
Filth Is Here To Stay
NWN's Hamlet sums up the just-announced Upcoming Changes for Adult Content like this: "In summary, content designated as "Adult" will be forced off the main continents, and resettled in a Linden-managed "Adult Continent"."
"There’s obviously a lot to discuss, " Linden Labs are aware, so they opened a total of 5 (five!) forum threads for residentsto discuss this mother of all policy changes.
This is also the first time in a long while that we hear of Age Verification again, which is mentioned as ONE of several means to ensure that prude residents (who still have all to be over 18) don't encounter things too exciting for them.
It will be interesting to watch A) the uproar of panicking residents jumping to conclusions B) how in the end the classification of content will actually be done. And of course the handling of moving residents and businesses onto a yet to be created (and named) continent.
More Critter Videos
Marsdog, a bubbly quadru-ped, I have to admit, actually moved backwards. I reversed the video. So, there, it's out.
I like Marsdog, it's one of the more harmless animated and physical creatures.
Hupfi III is a little less harmless. It tends to jump away to annoy neighbors or end up on empty parcels or stuck mid-air on the border to a no-object-entry land.
But worst so far has been the arm counterpart to Walkies II - it had been peacefully twitching for over a day before I happened to be present to see it, suddenly and without apparent provocation, take off towards the sky. Not to be seen to this day, despite several region restarts, a support ticket, a live chat session with someone who claimed an object with the name given did not exist in the region. Um, t's stil taking up prims in the prim-count, thank you very much.
Friday, March 6, 2009
Animation Goodness
Two new videos of Todd Borst's animation tool Puppeteer in action:
Mechanic Hand, a mechanic left hand with subtle animated finger movement.
UPDATE: Patsy Linden just picked up Walkies II from the Mechatiki Skyloft where I have marooned it for now (until I need those 24 prims for renovation, bummer)! (And bought two hats, yay!)
Sunday, March 1, 2009
BOO: Ghost Prims

It all started with the realization that the glassware sculpties I had turned to flexi were displayed as flexi non-sculpt prims in the regular viewer. (I had left them that way thinking that in the regular client they would show as regular, non-flexi sculpts as usual.)
In the edit window I noticed the flexi option not greyed out so I un-checked it right away on a few prims - and now the fact that they vanished from my view at that point didn't bother me, because I was editing from a distance and prims often are not visible from a distance.
Only after I had changed a couple glasses to ghosted prims I realized what I had done! The prims were still "there" but invisible, for any avatar and any viewer. They were accounted for in the land's prim count, and one bumped into them. But they were also not selectable, so they were not just normally invisible but ... ghosted.
... So off I sent a support ticket requesting a region restart.
Which didn't help.
It took me a few days to come up with a way to remove those prims: I logged in with the non-graphical SL client metabolt ... which has a feature showing a list of all objects nearby - this way I could find the items turned ghost and remove them. Phew!
I closed the re-opened support ticket, sharing my solution, LL didn't have any further ideas to help me anyway it seemed.
Wednesday, February 25, 2009
Flexi Sculpts: Video
I tried the Imprudence viewer mentioned in this post and turned the Mechatiki glassware department to jelly:
On some sculpts the rendering quality decreases wildly after flexi is turned on, but I have confirmed I'm strongly looking forward to having this as a standard feature.
Tuesday, February 24, 2009
3D Photoshop which the users live inside.
"Essentially, Second Life is a 3D version of Photoshop which the users live inside."
Best one-sentence characterisation of Second Life ever. By Hamlet Au in NewWorldNotes, where he discusses Second Life After The Hype, and the Future of SL Media Coverage.
Here's my pic of the day:

(me standing on version 0.2 of Creature)
Monday, February 23, 2009
New Viewer brings Flexible Sculpts!
Flexi Sculpts, here they come ... a patch that was recently publicised on the Jira enabled early adopters with the appropriate skills to compile their own viewer to experience flexible sculpted prims - Now Imprudence came out with a ready-to-run client for us ordinary builder folks to be able to play with flexi sculpts too!
"Note that this viewer is NOT OFFICIALLY SUPPORTED. It’s just for testing/fun, so if you crash, well, you crash. Don’t expect this feature in Imprudence until the performance issues can be sorted out."
Sunday, February 22, 2009
Tinkering
I can see a multi-functional creature growing there ...
After a ladder, a table and a computer monitor this organic structure was a nice conclusion of a tinkering sunday!
Friday, February 20, 2009
Need a Flatscreen?
... For your 2nd office or living room? Then be quick and reply to this Plurk (within the next 24h or so)!
I'm giving away this ~33prim rolling flatscreen plus test pattern texture to use as media texture in land settings to anyone who says they'd like one in a reply on Plurk. (If you tell me three reasons why you don't want to open a Plurk account in a reply on this blog, I'll send you one too.)
Is Land too expensive in Second Life?

... The monthly tiered fees to Linden Labs, that is, I am not going to go into any land market discussion ...
Considering that SL is a unique service (all the open source clones don't offer anything near the quality of SL in any respect and in that light land-prices have to be considered even more expensive in alternative grids) the answer is clearly no, otherwise the demand would not hold up in the way it does.
But what about the creator's perspective? Once you got used to detailed building - maybe fell addicted when playing around in a standalone Opensim, where prim count doesn't play ANY role at all ... it's hard to keep up with land purchases if one wants to make and use prim intensive creations in THE main grid.
Since my new installation of standalone OS isn't running as desired anyway, I was going through a bit of a prim turkey, so the fresh construction site mentioned in my last post comes as a welcome opportunity to tinker with some stuffs I hope Pinkpink is going to find useful and/or inspiring in her efforts. ... I am not so sure about that 300 prim truss I built today though ... But it turns out to be easy to prove to her that 1/8th of a sim is NOT actually really BIG for a project like a gallery ... some truss here, some fish there, and half the prims are a gone. LOL? or WTF?
While not surprising me in itself, it still reminds me of my own chronic shortage on prim allowance and also brings to mind Ann Otoole's blog-post in which she compares SL to RL costs.
So, do I wish monthly land fees would be lowered? YES? But do I also want LL to invest in modern servers and other infrastructure that will keep the grid running and improve on it? Um, yes too! That means I cannot answer my question "Is Land too expensive in Second Life?" myself ... I politely pass it on to Linden Labs then ...
Wednesday, February 18, 2009
Mainland Routine
In a first step in the development of a video gallery of sorts for the russian RL gallery Cyland, Pinkpink Sorbet was about to buy a ca. 1/8sim parcel in Chronocules, when I incidentally discovered a 16sqm parcel hiding on the map under a for sale icon (which I have kinda always on) in the few seconds the map was loading and the icon not yet displaying. Over this 16sqm parcel was hovering a rotating for sale sign, which was reported for visual spam and promptly removed by LL within hours and which Pinkpink had originally thought was for the >8000sqm parcel.
Remains the fact the parcel is set for sale for a whopping 7.500L$, and that the owner has banlines up which hinders passage up to 50m altitude!
It will be interesting to see how this works out and how the policy update will affect this particular parcel ...
Updates on the Cyland project will be posted as it progresses.

