... The monthly tiered fees to Linden Labs, that is, I am not going to go into any land market discussion ...
Considering that SL is a unique service (all the open source clones don't offer anything near the quality of SL in any respect and in that light land-prices have to be considered even more expensive in alternative grids) the answer is clearly no, otherwise the demand would not hold up in the way it does.
But what about the creator's perspective? Once you got used to detailed building - maybe fell addicted when playing around in a standalone Opensim, where prim count doesn't play ANY role at all ... it's hard to keep up with land purchases if one wants to make and use prim intensive creations in THE main grid.
Since my new installation of standalone OS isn't running as desired anyway, I was going through a bit of a prim turkey, so the fresh construction site mentioned in my last post comes as a welcome opportunity to tinker with some stuffs I hope Pinkpink is going to find useful and/or inspiring in her efforts. ... I am not so sure about that 300 prim truss I built today though ... But it turns out to be easy to prove to her that 1/8th of a sim is NOT actually really BIG for a project like a gallery ... some truss here, some fish there, and half the prims are a gone. LOL? or WTF?
While not surprising me in itself, it still reminds me of my own chronic shortage on prim allowance and also brings to mind Ann Otoole's blog-post in which she compares SL to RL costs.
So, do I wish monthly land fees would be lowered? YES? But do I also want LL to invest in modern servers and other infrastructure that will keep the grid running and improve on it? Um, yes too! That means I cannot answer my question "Is Land too expensive in Second Life?" myself ... I politely pass it on to Linden Labs then ...